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Why do my .uasset files of a simple UPrimaryDataAsset have a very inflated disk size? - C++ - Epic Developer Community Forums

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Hi all, I have a simple UPrimaryDataAsset that has a single UPROPERTY(): TArray of a USTRUCT() of seven (u)int16’s. Sizeof() gives me the expected size (14 bytes). It has no pointer types or references to other objects. I generate these programmatically and when I want to save one I follow a pretty simple sequence of steps. Make a UPackage with CreatePackage and FullyLoad it. Use NewObject<> to create my primary asset type, setting the package as the outer. I then fill with my data. Let the

Solved Memory allocators have two distinct tasks. First, the

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AssetDatabase does not contain a definition for 'SaveAssetIfDirty' · Issue #22 · SolidAlloy/GenericUnityObjects · GitHub

Solved Memory allocators have two distinct tasks. First, the

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