Odd shadow behaviour from generated mesh - Questions & Answers
$ 21.00 · 4.8 (232) · In stock
I’ve got this mesh that I generate at the start of the game. It casts these weird shadows with transparent lines. I would appreciate help in solving this problem!
Using navigation meshes — Godot Engine (stable) documentation in English
Applied Sciences, Free Full-Text
Machines, Free Full-Text
RELEASED] Magic Light Probes - High Precision Light Probe Generator - Unity Forum
Sensors, Free Full-Text
Energies, Free Full-Text
3D lights and shadows — Godot Engine (stable) documentation in English
Solved] Weird shadows, normals messed up - Materials and Textures - Blender Artists Community
Blender 2.9 - 3 Method to Fix a Weird Shadow Behavior
Solved Use mesh analysis to solve the circuit shown below in
How do i get rid of these weird shadows? I've tried to use modeling tools to make a simple model, using booleans and polycuts. and as soon as i use anything round
Energies, Free Full-Text
Applied Sciences, Free Full-Text