Smooth out seam between two objects? - Feature Request - Nomad Sculpt
$ 15.00 · 4.8 (70) · In stock
Is there any way to move vertices of one object towards the surface of another and in doing so having the seam between the two disappear visually due to the overlapping area having a similar enough tangent? Like moving the “tool area” vertices of object a along their normals (or screenspace depth perhaps) and do a ray/triangle intersection with object b. Use case being my tablet sucks and so I’d like to have for example eyelids as a higher poly separate object than the rest of the head, withou
Nomad Sculpt - Combine Split & keep the Mask & Multires & Simple Merge (LOW POLY V1.65 - 25.12.2021)
Nomad Sculpt 1.75 Smooth Blending Tips
Voxel merge and smooth tool - asking for help - Bug Report - Nomad Sculpt
How improve edges when shell extract? - Lounge - Nomad Sculpt
Nomad Sculpt - 3D @best
Trimming makes my piece hollow? - Tips, Tutorials and Help - Nomad Sculpt
Unreal Engine 5.1 Release Notes
Nomad Sculpt - 3D @best
Knitting - Wikipedia
How do i simple merge (1.76) - Tips, Tutorials and Help - Nomad Sculpt